Rules
for the 10 &under Eastern Girls Fast Pitch Softball League
(updated
03/06/2006)
The 10U Eastern Girls
Fast Pitch Teams will follow the basic Eastern league rules and ASA 10
and Under rules with the following exceptions and additions:
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An 11 inch ball will
be used with raised seam and optic yellow color with a cork or poly core
center.
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Ball Type – Wilson A9260
or equivalent (0.47 Core, 375 lbs. Max Compression)
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Games will be 6 innings
in length unless time restrictions on the field will limit the length of
the game.
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A 4 run per inning rule
will apply to all innings except the last inning.
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A pitcher cannot pitch
more than 4 innings in a 6-inning game. If extra innings are required,
the original pitcher or the second pitcher cannot pitch more than 4 total
innings each during the game.
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Only three TOTAL walks
can be pitched by one team in any one half inning, with no more than two
consecutive walks at one time. The offensive teams’ coach will come
in to pitch to batter when the walk limit (2 consecutive or 3 total) has
been reached. When the coach comes in to pitch, the batter retains
the strike count only. The ball count is no longer of importance.
The coach gets 4 pitches to the batter. If the batter does not reach
safely after 4 pitches, she is out. The batter cannot be walked by
the coach. The batter cannot be hit by the coach and reach base.
The umpire will call the pitches (ball, strike or foul). When the
coach is pitching, the batter can reach base safely on a hit or error,
reach base on catcher's interference, strike out, be put out on a batted
ball, or be called out for not hitting safely after 4 pitches.
Example:
Two consecutive walks are pitched to the first two batters. The pitcher
throws 4 balls to the 3rd batter. The offensive team coach comes
in to pitch to the 3rd batter and then leaves. The pitcher throws
4 balls to the 4th batter. The offensive team coach comes in and
pitches to the 4th batter and then leaves. The 5th batter gets a
hit. The pitcher walks the 6th batter (3rd total walk of the inning).
The pitcher then throws 4 balls to the 7th batter. The offensive
team coach comes in to pitch to the 7th batter.
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Any subsequent ball
4 counts require the offensive team coach to come in and pitch.
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The coach will get 4
total pitches to the batter {any combination of balls, fouls, strikes}.
If the batter doesn’t hit it fair after those 4 pitches, the batter is
out.
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The batter cannot reach
base on a walk when hitting against the coach. Once the coach is
done pitching to that batter, then the pitcher can return to the mound
for the next batter.
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As an option, the defensive
team can request that the opposing team’s coach finish pitching the inning
at any time once the coach has come into to pitch.
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The coaches themselves
are highly encouraged to develop a flat pitch with decent speed in order
to make the hitters learn to hit good pitches.
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Stealing is permitted
with the following exceptions:
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Stealing of only one
base per runner per inning is permitted.
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The catchers are encouraged
to throw down to 2nd base or 3rd base even if they do not have a reasonable
chance of getting the runner out on a steal attempt.
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If the catcher overthrows
the base on a steal attempt, the runner cannot advance to the next base.
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Stealing of home plate
is not permitted. This is an ASA 10U rule.
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Stealing of any base
cannot be attempted if the pitcher misses the ball thrown back from the
catcher.
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The dropped 3rd strike
rule does not apply (i.e., 1st base cannot be reached on a dropped third
strike). This is an ASA 10U rule.
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Runners cannot leave
the base (jumping off or attempting to steal) until the ball crosses the
plate.
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Runners can advance
one base (base you are going to plus 1) on any overthrow to include an
overthrow to 1st base from the infield and an overthrow from the outfield
to the infield.
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The in-field fly rule
does not apply. This is an ASA 10u rule.
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Base length is 60 feet.
Pitching rubber distance is 35 feet (no raised mound is permitted).
A pitching rubber is desirable but not required (a chalk line 2 foot wide
will be sufficient). A pitching circle of 16 foot in diameter must
be used. A three foot running lane must be marked on the field.
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The home team will provide
an umpire.
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Standings will be kept
in the 10U division. The following point system will be used:
Win – 2 points
Tie - 1 point Loss/Forfeit – 0 points
Tie breakers are
1) head-to-head competition and then 2) a coin toss.
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In the event that one
team is shorthanded, players may be exchanged among competing teams in
order to play an unofficial game. Both teams should do whatever necessary
to play a game. The shorthanded team will still be charged with a
forfeit but this will allow the girls to get their time in.
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An official game occurs
after 4 complete innings. If the home team is ahead, it reverts to
3 ½ innings.
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Any tie games do not
need to be finished later. If a game is called when an inning is
not complete, we will revert back to the last complete inning to determine
the final score.
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The home team coach
needs to call the opposing team coach or assistant at least 1 hour in advance
in the event the game has to be cancelled for weather. Umpire notification
is dependant on who your local organization deals with. The earlier
the notification, the better. Many times a team is already in transit
an hour prior to game time.
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The winning team’s coach/assistant
(or home team coach in case of a tie) shall e-mail the 10U commissioner
with the game details – date, field, teams involved, innings played, score
and your name/phone number. Provide the score within 2 days of the
game. Put the other teams coach on carbon copy (CC) of the e-mail.
If you’re the assistant, put your head coach on cc of the e-mail also.
E-mails only please at RichScottEastern@msn.com.
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All games are to be
rescheduled as best as possible. It is up to the coaches that are
playing each other to make up the rain dates and reschedule the umpire.
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The home team is to
provide 2 game balls - 1 new ball, 1 relatively new ball.
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Safety first applies.
In addition to the basic Eastern League rules on equipment, make certain
you have proper catcher equipment and that batting helmets with face masks
are used. The skill level will vary greatly between teams and girls
– let’s keep them all safe!
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If your team is short
players, you can call up players from a slow pitch team in your organization
if one is available. You cannot double up roster players in
order to field two or more teams.
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The standard Eastern
League 12 run rule (after 5 innings) does not apply unless the coach of
the losing team wants to revert back to that rule after 4 innings.
The intention is to get complete 6 innings in the game so the girls can
get their playing time.
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All players rostered
must play at least 2 innings in the field. Don’t wait until the end
of the game to get your players in the game.